SONYSony Group Corporation
Slide 1 of 3
Company Overview
Name
Sony Group Corporation
52W High
$30.34
52W Low
$19.79
Market Cap
$165.4B
Dividend Yield
0%
Price/earnings
1.2589
P/E
1.2589
Tags
Dividends
Dividends Predicted
Mar 30, 2026
$0.21 per share
Sentiment
Score
Mixed
50
Low
Neutral
High
0
50
100
Trade Volume
Score
Neutral
50
Low
Neutral
High
0
50
100
Slide 2 of 3
Income Statement
Total Revenue
$86.4B
Operating Revenue
$86.4B
Total Gross Profit
$29.7B
Total Operating Income
$9.4B
Net Income
$7.7B
EV to EBITDA
$2.93
EV to Revenue
$0.58
Price to Book value
$3.03
Price to Earnings
$21.72
Additional Data
Selling, General & Admin Expense
$15.1B
Other Operating Expenses / (Income)
$5.3B
Total Operating Expenses
$-20.3B
Interest Expense
$-483.4M
Interest & Investment Income
$927.4M
Total Other Income / (Expense), net
$444M
Slide 3 of 3
Earnings History
Estimated EPS
Reported EPS
N/A Slide 1 of 5
Company Overview
Name
Sony Group Corporation
52W High
$30.34
52W Low
$19.79
Market Cap
$165.4B
Dividend Yield
0%
Price/earnings
1.2589
P/E
1.2589
Tags
Dividends
Dividends Predicted
Mar 30, 2026
$0.21 per share
Slide 2 of 5
Sentiment
Score
Mixed
50
Low
Neutral
High
0
50
100
Trade Volume
Score
Neutral
50
Low
Neutral
High
0
50
100
Slide 3 of 5
Income Statement
Total Revenue
$86.4B
Operating Revenue
$86.4B
Total Gross Profit
$29.7B
Total Operating Income
$9.4B
Net Income
$7.7B
EV to EBITDA
$2.93
EV to Revenue
$0.58
Price to Book value
$3.03
Price to Earnings
$21.72
Slide 4 of 5
Additional Data
Selling, General & Admin Expense
$15.1B
Other Operating Expenses / (Income)
$5.3B
Total Operating Expenses
$-20.3B
Interest Expense
$-483.4M
Interest & Investment Income
$927.4M
Total Other Income / (Expense), net
$444M
Slide 5 of 5
Earnings History
Estimated EPS
Reported EPS
N/AUpcoming Earnings
We were not able to find an announced earnings date for this symbol yet. Check back again later
Company Info
CEO
Kenichiro Yoshida
Location
N/A, Japan
Exchange
NYSE
Website
https://sony.com
Summary
Sony Group Corporation designs, develops, produces, and sells electronic equipment, instruments, and devices for the consumer, professional, and industrial markets.
Company Info
CEO
Kenichiro Yoshida
Location
N/A, Japan
Exchange
NYSE
Website
https://sony.com
Summary
Sony Group Corporation designs, develops, produces, and sells electronic equipment, instruments, and devices for the consumer, professional, and industrial markets.
Company FAQ
@autobot 1 month ago | 2026 - q3
What does this company do? What do they sell? Who are their customers?
Sony Group Corporation is a prominent global conglomerate headquartered in Tokyo, Japan. The company is engaged in designing, developing, producing, and selling a wide array of electronic equipment, instruments, and devices targeting the consumer, professional, and industrial markets. Its business also encompasses network services, including the distribution of software titles and add-on content through digital platforms, and is a major player in the development, marketing, and distribution of music, movies, and animation titles. Sony’s main customers range from end-consumers purchasing electronics and PlayStation consoles to professionals using Sony's imaging and production equipment, as well as music and entertainment enthusiasts globally. The company’s diversified portfolio and strong brand presence make it a critical player in both technology and entertainment industries worldwide.
What are the company’s main products or services?
PlayStation gaming consoles and related accessories,Digital cameras and imaging devices,Televisions and audio equipment,Semiconductors, notably image sensors,Recorded music and music publishing,Animated and live-action movies and series,PlayStation Network services, including PlayStation Plus,Mobile devices and professional broadcast hardware
Who are the company’s main competitors?
Nintendo,Microsoft (Xbox),Apple,Samsung,Canon,Netflix,Spotify
What drives the company’s stock price?
The stock price for Sony is primarily influenced by its earnings performance, product launches, ongoing demand in the semiconductor and gaming markets, as well as share buyback programs. Notably, strong quarterly earnings driven by high demand for PlayStation consoles and entertainment content have led to positive stock movements. Macroeconomic factors, such as global economic fluctuations and supply chain disruptions, also impact the company’s share price. Additionally, strategic corporate moves, like spinoffs and stock splits, and the broader performance of the technology and entertainment sectors play significant roles. Investor sentiment encouraged by rising profit forecasts and management’s confidence in shareholder returns further drive the value.
What were the major events that happened this quarter?
During the most recent quarter, Sony reported a 10% increase in operating profit, attributable mostly to strong demand for semiconductors, successful entertainment content (such as Demon Slayer), and steady PlayStation 5 sales. The company announced a major share buyback worth 100 billion yen, signaling confidence in its own valuation. Despite a 24% year-over-year decrease in total sales, the company’s EPS surpassed expectations, and its music and pictures segments posted growth. Sony also proceeded to spin off its Financial Services unit, scheduled for completion in 2025, and raised PlayStation 5 prices in Japan to offset economic changes. The launch of a slimmer PS5 model and expanded PlayStation offerings were also notable events during the quarter.
What do you think will happen next quarter?
Looking to the next quarter, Sony is expected to focus on expanding its gaming and digital services, with projections for PlayStation add-on game sales to surpass hardware revenues by 2026. The company has announced plans for the release of up to 12 live service games and aims to sell 25 million PS5 units over the fiscal year. Price increases for gaming devices and network services may support profit growth, while continued investment in gaming R&D positions the company well for future innovations. However, management remains cautious due to macroeconomic uncertainties like tariffs and global supply chain risks. Analysts expect stable, if not slightly improved, performance in music and media divisions, with digitalization trends supporting overall revenues.
What are the company’s strengths?
Sony’s key strengths lie in its globally recognized and trusted brand, highly diversified business portfolio, and market leadership in gaming and entertainment. The PlayStation ecosystem provides a recurring revenue base via digital sales and subscriptions, while Sony’s image sensors remain industry-leading products in the semiconductor market. The company’s robust content pipeline in music, film, and gaming further supports cross-platform growth. Strategic moves like share buybacks and spinoffs demonstrate a shareholder-friendly management approach and adaptability. Additionally, Sony’s scale and global reach enable it to absorb shocks from individual market fluctuations.
What are the company’s weaknesses?
Sony exhibits some vulnerabilities, including reliance on cyclical consumer spending, especially in electronics and gaming divisions. Fluctuating hardware sales, as seen with year-over-year PS5 unit declines, can impact profitability. Supply chain disruptions, currency fluctuations, and increasing operational costs, such as those prompting price hikes in Japan, pose additional challenges. The company’s entertainment segment faces intense competition, and the divestment of financial services may reduce revenue diversification. Lastly, its valuation ratios are still relatively high compared to some industry peers, despite recent value recognition.
What opportunities could the company capitalize on?
Growth opportunities for Sony are abundant in its digital entertainment and gaming businesses, including expanding the PlayStation Network’s subscription and add-on content models. Increased investment in R&D for next-generation gaming technologies like live service and extended reality games opens new revenue streams. The upcoming spinoff of its financial services arm allows Sony to sharpen its focus on its core entertainment and technology businesses, driving operational efficiency. Global demand for high-quality content and advances in streaming present distribution and monetization opportunities. Furthermore, Sony’s innovations in semiconductors and imaging can be leveraged in emerging fields such as automotive and IoT.
What risks could impact the company?
Sony faces multiple risks, including heightened competition in the gaming and entertainment sectors from major players like Nintendo, Microsoft, and rapidly innovating technology firms. Economic downturns, inflation, and adverse currency movements can constrain consumer demand or squeeze margins. Supply chain bottlenecks, tariff impositions, and rising component prices pose operational risks that can disrupt product launches or profitability. There is also execution risk associated with the SFG spin-off and shifts in consumer preferences from physical to digital entertainment. Regulatory environments across different global markets could further challenge Sony’s execution strategies or limit growth.
What’s the latest news about the company?
Recent news surrounding Sony includes the announcement of a significant share buyback following strong earnings and increased profit guidance. The company is moving forward with a 5-for-1 stock split and the spinoff of its Financial Services Group (SFG), expected by October 2025. PlayStation 5 continues to achieve high sales milestones, with over 50 million units sold and a new slimmer model launched. However, recent quarterly results showed a decline in overall sales and PlayStation operating income, though music and film segments are performing well. Sony has adjusted the prices of PS5 and accessories in certain markets, responded to inflationary pressures, and remains actively discussed as a value stock by analysts.
What market trends are affecting the company?
The broader market is trending towards digitalization, with recurring revenue models for software and entertainment becoming increasingly important, as seen in the rise of gaming and content subscription services. Global demand for high-quality media content and live-service gaming continues to grow. Macroeconomic volatility, such as inflation and shifting currency rates, prompts price adjustments across electronics and gaming segments. There is a notable industry shift as major technology companies reorganize portfolios to focus on high-margin and high-growth segments, evidenced by spinoffs and increased R&D investments. Digital integration, cross-platform synergies, and content ownership remain crucial for capturing audience attention and driving long-term growth.
Price change
$29.34
