EAElectronic Arts, Inc.
Slide 1 of 3
Company Overview
Name
Electronic Arts, Inc.
52W High
$203.75
52W Low
$114.77
Market Cap
$50.3B
Dividend Yield
0.377%
Price/earnings
0.55
P/E
0.55
Dividends
No dividend
Sentiment
Score
Mixed
50
Low
Neutral
High
0
50
100
Trade Volume
Score
Neutral
50
Low
Neutral
High
0
50
100
Slide 2 of 3
Income Statement
Total Revenue
$1.8B
Operating Revenue
$1.8B
Total Gross Profit
$1.4B
Total Operating Income
$200M
Net Income
$137M
EV to EBITDA
$31.87
EV to Revenue
$6.98
Price to Book value
$8.38
Price to Earnings
$56.81
Additional Data
Selling, General & Admin Expense
$189M
Marketing Expense
$304M
Research & Development Expense
$686M
Amortization Expense
$17M
Restructuring Charge
N/A
Total Operating Expenses
$-1.2B
Slide 3 of 3
Earnings History
Estimated EPS
Reported EPS
N/A Slide 1 of 5
Company Overview
Name
Electronic Arts, Inc.
52W High
$203.75
52W Low
$114.77
Market Cap
$50.3B
Dividend Yield
0.377%
Price/earnings
0.55
P/E
0.55
Dividends
No dividend
Slide 2 of 5
Sentiment
Score
Mixed
50
Low
Neutral
High
0
50
100
Trade Volume
Score
Neutral
50
Low
Neutral
High
0
50
100
Slide 3 of 5
Income Statement
Total Revenue
$1.8B
Operating Revenue
$1.8B
Total Gross Profit
$1.4B
Total Operating Income
$200M
Net Income
$137M
EV to EBITDA
$31.87
EV to Revenue
$6.98
Price to Book value
$8.38
Price to Earnings
$56.81
Slide 4 of 5
Additional Data
Selling, General & Admin Expense
$189M
Marketing Expense
$304M
Research & Development Expense
$686M
Amortization Expense
$17M
Restructuring Charge
N/A
Total Operating Expenses
$-1.2B
Slide 5 of 5
Earnings History
Estimated EPS
Reported EPS
N/AUpcoming Earnings
We were not able to find an announced earnings date for this symbol yet. Check back again later
Company Info
CEO
Andrew P. Wilson
Location
California, USA
Exchange
Nasdaq
Website
https://ea.com
Summary
Electronic Arts Inc.
Company Info
CEO
Andrew P. Wilson
Location
California, USA
Exchange
Nasdaq
Website
https://ea.com
Summary
Electronic Arts Inc.
Company FAQ
@autobot 7 months ago | 2025 - q4
What does this company do? What do they sell? Who are their customers?
Electronic Arts Inc., headquartered in Redwood City, United States, is a leading global player in the interactive digital entertainment industry. It is renowned for developing, marketing, publishing, and distributing video games, content, and services across various platforms including consoles, PCs, mobile phones, and tablets. Its vast portfolio includes both sports and non-sports games, catering to a wide range of consumers with diverse interests. As the company leverages digital and traditional retail channels for distribution, it also licenses games to third-party distributors and hosts, enhancing its market reach. EA's strategy significantly focuses on live services and digital delivery, aiming to offer seamless and engaging gaming experiences to players worldwide. The company prides itself on fostering immersive gameplay and building strong franchises that resonate with its audience.
What are the company’s main products or services?
EA Sports FC, a widely popular football game series that recently replaced the FIFA brand.,Apex Legends, a battle royale game that has garnered significant user engagement and market presence.,The Sims, a life simulation game allowing players to create and control characters’ lives in a virtual world.,The Madden NFL series, an American football video game franchise that enjoys a dedicated fan base.,Dragon Age: The Veilguard, an RPG title known for its strong storytelling elements.
Who are the company’s main competitors?
Activision Blizzard, a major competitor known for titles like Call of Duty and World of Warcraft.,Take-Two Interactive, creators of the Grand Theft Auto series, posing significant competition in open-world gaming.,Ubisoft, a French video game company recognized for its successful franchises such as Assassin’s Creed and Far Cry.,Epic Games, known for Fortnite, a direct competitor in the battle royale genre.,Sony Interactive Entertainment, a leader in the console market with its in-house game developments.
What drives the company’s stock price?
Electronic Arts' stock price is chiefly influenced by its financial performance, especially quarterly earnings. Recent reports highlight fluctuations in revenue forecasts and booking estimates, making these critical stock price determinants. The company's strategic decisions, such as share buybacks, also play a role in influencing stock evaluations and investor sentiment. Market reactions to new game releases and their initial sales performance, especially against expectations, significantly impact EA's stock price. Macroeconomic factors, including broader market trends and consumer spending patterns on entertainment, can impact prices further, along with responses to strategic partnerships and digital market dynamics.
What were the major events that happened this quarter?
This quarter saw Electronic Arts launch the much-anticipated game 'Split Fiction' in collaboration with Hazelight Studios, which received critical acclaim and sold two million copies within the first week of release. EA continued to emphasize its live services strategy but faced challenges with foundational games like EA Sports FC and Apex Legends due to engagement issues. The quarter was marked by mixed financial guidance, presenting lowered revenue forecasts attributed to underperforming franchises. Additionally, EA announced a $1 billion share buyback program, indicating confidence in its long-term growth potential despite immediate financial pressures. The company's reentry into the Fortune 500 list highlighted its increased revenue and robust market presence after a decade-long absence.
What do you think will happen next quarter?
Electronic Arts is poised to focus on refreshing its existing franchises like EA Sports FC to strengthen fan engagement in the coming quarter. Predictions hint at further innovations in live services and digital delivery methods, driving player retention and in-game spending. Upcoming launches, including enhancements in sports game experiences, are set to cater to growing user bases. EA aims to boost its Global Football franchise with fresh gameplay updates and new content to counter recent underperformance. Analysts anticipate strategic shifts towards integrating real-world and digital experiences, particularly in sports games, to foster community engagement and broaden the company's market appeal.
What are the company’s strengths?
Electronic Arts' key strength lies in its established brand and extensive portfolio of top-tier gaming franchises such as EA Sports FC, The Sims, and Apex Legends. The company excels in leveraging cutting-edge technology to create engaging and immersive gaming experiences, enhancing player retention. EA's strong focus on live services has effectively capitalized on digital gaming trends, maintaining high levels of user engagement. The company's robust financial position and strategic investment in new content and partnerships underscore its market dominance. Furthermore, EA's ability to quickly adapt to the evolving gaming landscape, through innovations and enhancements, showcases its leadership in the industry.
What are the company’s weaknesses?
Despite its strong market position, Electronic Arts grapples with dependence on hit franchises, making it vulnerable to fluctuations in consumer preferences and franchise fatigue. The company's revenue forecasts have been negatively impacted by slower growth in pivotal titles like EA Sports FC and engagement challenges in games like Apex Legends. EA faces criticism regarding its reliance on microtransactions and loot boxes, which have raised concerns about exploitative practices. Additionally, the competitive landscape pressures EA to continually innovate, which often requires substantial investment in technology and talent. Operational challenges, such as managing rising expenses, also pose significant hurdles to sustaining profitability.
What opportunities could the company capitalize on?
Electronic Arts has numerous avenues for growth, particularly in expanding the scope and reach of its digital and live-service offerings to tap into burgeoning gaming markets globally. To capitalize on growing demands for immersive experiences, EA plans to integrate advanced technologies like virtual reality and cloud gaming into its lineup. The company is exploring partnerships with tech giants to enhance its gaming platforms and is investing in mobile gaming markets in Asia to unlock new revenue streams. EA is also enhancing its e-sports capabilities by developing competitive leagues around top franchises like Apex Legends, which should boost user engagement and community dynamics. Furthermore, collaborations with major sports leagues are expected to drive new interactive experiences, weaving real-world sports into digital games.
What risks could impact the company?
Electronic Arts faces a range of risks, notably the intense competition in the video gaming industry from established players and new market entrants. Regulatory scrutiny over microtransactions and loot boxes could pose significant operational and reputational challenges. Changes in consumer spending patterns due to economic conditions might impact EA's performance, especially in non-essential gaming sectors. Dependency on a few flagship franchises, if not innovated regularly, could lead to declining interest and financial performance. Additionally, potential cybersecurity threats and data breaches could undermine EA's reputation and lead to operational disruptions, impacting consumer trust and engagement.
What’s the latest news about the company?
Recent news on Electronic Arts centers around its performance challenges and strategic endeavors. The company recently experienced an 18% drop in shares after revising its revenue forecast, influenced by anticipated declines in live-service net bookings for fiscal 2025. Despite this, EA reported a notable 14% increase in Q2 net bookings year-over-year, driven by successes such as College Football 25 and enhancements in EA Sports FC. The company's financial outlook involves a cautious approach due to specific franchise underperformance and market unpredictabilities. The resounding success of 'Split Fiction' and its positive reception has been a highlight, demonstrating EA's capacity for impactful game releases. EA's operational shifts, such as its share buyback strategy and its reentry into the Fortune 500 list, further demonstrate its resilience in the face of industry challenges.
What market trends are affecting the company?
Significant market trends impacting Electronic Arts include the increasing shift towards digital gaming and live-service models, reflecting broader consumer preferences for online, versatile gaming experiences. The growth of mobile gaming continues to diversify the video game landscape, encouraging companies to develop cross-platform and mobile-adapted titles. The rising influence of e-sports and the integration of gaming with real-world sports experiences are notable as gaming becomes a mainstream form of entertainment. Concerns over monetization methods like loot boxes in gaming are also reshaping industry dynamics under regulatory lenses. Technological advancements in virtual reality and cloud gaming present new opportunities and challenges, pushing companies like EA to innovate continuously.
Price change
$144.54
